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II. Writing the Server

Create "llist_svc_proc.c" to hold the server code. I #included llist.h, copied over the prototypes, and implemented the server as follows:

int result;

/* print out a list, returning the number of items printed */
int *print_list_1_svc(list *lst, struct svc_req *req)
{
    list *ptr;

    ptr = lst;
    result = 0;
    while (ptr != NULL) {
        printf("{%s, ", ptr->data);
        printf("%d, ", ptr->key);
        switch (ptr->col) {
        case ORANGE: printf("orange"); break;
        case PUCE: printf("puce"); break;
        case TURQUOISE: printf("turquoise");
        }
        printf("}\n");
        result++;
        ptr = ptr->next;
    }
    return &result;
}

int *sum_list_1_svc(list *lst, struct svc_req *req)
{
    list *ptr;

    ptr = lst;
    result = 0;
    while (ptr != NULL) {
        result += ptr->key;
        ptr = ptr->next;
    }
    return &result;

}
Note the quirky return values: rpcgen asked us to write functions that return pointers to their integer results, not the integers themselves. To comply, I had to create a global variable. Note that this pointer, "&result", is not getting sent over the network; it is merely being passed to some XDR function in our address space to be dealt with. If you'd like to peek at the mechanism that controls this process, read llist_svc.c. You might be disappointed; most of what goes on is actually handled by lower-level RPC library routines such as "svc_getargs()" and "svc_sendreply()".

Next: Writing the client and Putting it all together


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