A very simple frames per second function source codeThis snippet submitted by Jeff Verkoeyen on 2005-01-20. It has been viewed 51434 times.Rating of 5.8 with 305 votes /****** Usage: Merely call this function once at the beginning of your game loop and the frames per second will be calculated. variables: fps- should be self-explanatory g_speed- a variable that you may use as as scalar in equations to make everything run the same speed (the default fps speed is 60, therefor if the frames per second is 60, g_speed will be 1.0, if the frames per second is 120, g_speed will be 0.5) ******/ ULONG lastTick=GetTickCount(),currTick=GetTickCount(); ULONG UPDATESPEED; UINT frames=0; float fps=60.0f; float g_speed; void CalcFPS() { currTick=GetTickCount(); ULONG tickDiff=currTick-lastTick; frames++; if(tickDiff>=UPDATESPEED) { lastTick=currTick; float calcVal=1/((float)UPDATESPEED/1000.0f); // Inverse float fpsCalc=(float)frames*calcVal; // Calculates our frames in one second fps+=fpsCalc; fps/=2; frames=0; g_speed=60/fps; } } More C and C++ source code snippets |