When someone talks about a game engine I'm a little fuzzy.
How much of the actual game does the engine cover?
Any links to good articles on game engines would be appreciated.
When someone talks about a game engine I'm a little fuzzy.
How much of the actual game does the engine cover?
Any links to good articles on game engines would be appreciated.
In truth there are many engines to a game i'll explain those then i will tell you what the real(i guess) "Game Engine" if there even is such a thing.
Some of you may argue that many of these are or are not engines or their grouped wrong or i missed some, thats not the point this is just to give the idea of game composition and what if anything the engine truely is.
there many parts(engines) to a game:
Graphics Engine: Renders graphics,
Input Engine: Handles Game input,
Game Logic And Physics Engine: Usually grouped but they need not be, they handle the Logic(AI, game flow, ect...) and Physics(you know what they are),
Particle Engine: Handles the control of Particles(eg. Snow, Fire, Rain, Fog(sometimes),ect...),
Sound Engine: Handles sound,
Game Inteface Engine: Handles Game Interface ,Menuing, User Interface,
etc,etc...
so the "Real Engine" is what brings these all together, and allows them to communicate and interact.
So, basiclly a "Game Engine" is an interface for all the other engines between one another.
edit: let me rephrase that,
A "Game Engine" is an interface between all the other engines, and a control for all the other engines, sort of a master engine for which all the other engines work...
Last edited by no-one; 12-23-2001 at 06:48 PM.
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Ok, recently I've heard that the quake 2 engine source is now availble, what is missing that the game would need to run?
WebSnozz-
Cats have no butt cheeks.
If one farted, then it would make a flute noise.
models,maps,weapons,textures,ect... all the resources other than the source.
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